@startuml
sprite $low_priority [48x48/16] {
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!define MATERIAL_LOW_PRIORITY(_alias) ENTITY(rectangle,black,low_priority,_alias,MATERIAL LOW_PRIORITY)
!define MATERIAL_LOW_PRIORITY(_alias, _label) ENTITY(rectangle,black,low_priority,_label, _alias,MATERIAL LOW_PRIORITY)
!define MATERIAL_LOW_PRIORITY(_alias, _label, _shape) ENTITY(_shape,black,low_priority,_label, _alias,MATERIAL LOW_PRIORITY)
!define MATERIAL_LOW_PRIORITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,low_priority,_label, _alias,MATERIAL LOW_PRIORITY)
skinparam folderBackgroundColor<<MATERIAL LOW_PRIORITY>> White
@enduml